-- GENERATED SPELL FOR [Coldmine Guard] --


function spell0_13089(pUnit, Event) --@Backhand,n/a--
pUnit:FullCastSpellOnTarget(6253,pUnit:GetMainTank ())
pUnit:RegisterEvent('Sorts_13089', 2322, 1)
end

function spell1_13089(pUnit, Event) --@Strike,n/a--
pUnit:FullCastSpellOnTarget(15580,pUnit:GetMainTank ())
pUnit:RegisterEvent('Sorts_13089', 662, 1)
end

function Sorts_13089(pUnit, Event)
local choix_sorts_13089 = math.random(0, 1)
if choix_sorts_13089 == 0 then
pUnit:RegisterEvent('spell0_13089', 1, 1)
end
if choix_sorts_13089 == 1 then
pUnit:RegisterEvent('spell1_13089', 1, 1)
end
end

function mob13089_Action(pUnit, Event)
pUnit:RegisterEvent('Sorts_13089', math.random(1500, 3000), 1)
end

function mob13089_Leave(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob13089_Kill(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob13089_Die(pUnit, Event)
pUnit:RemoveEvents();
end

RegisterUnitEvent(13089, 1, 'mob13089_Action')
RegisterUnitEvent(13089, 2, 'mob13089_Leave')
RegisterUnitEvent(13089, 3, 'mob13089_Kill')
RegisterUnitEvent(13089, 4, 'mob13089_Die')
